When first opening the KD4Kids app you will be asked to sign in or get started. If you have a KD4Kids enabled account from the RAP Program select "Have an account? Sign in" and sign in using the username and password created during the RAP setup process. Otherwise you will need to sign up. If you are not sure if you have an account or if your RAP account should have access to KD4Kids but does not, contact email@example.com for further assistance.
Once you have logged in, you may select a book by tapping on it. If the book has not already been downloaded on the device it will install the book.
Tip: If you have trouble downloading a book confirm you are connected to the internet and that your device's local storage is not full
Once you have downloaded your book you may tap its icon again to view it's title page. From there you can tap the library button in the top left to go back to the library page to select a different book, the start button in the bottom right to begin with the default settings, or the settings button in the bottom left to customize your experience.
- Within Settings, you can configure a number of different options:
Story Mode- This setting dictates what actually happens
when you hit Start. You can go through the default story experience (You
go through the story, counting quizzes, and eye movement training), run
through only the counting quizzes associated with that story, or skip
straight to the eye movement training.
Storytelling Audio-Using this setting you can change
whether the story will play with the pre-recorded audio or with audio
- Training Display-This will toggle which objects the student is calling out during practice (numbers, shapes, colors, farm animals, zoo animals). Numbers are the default and usually easiest, but this may vary from student to student.
- Eye Movement Training Level-This dictates how quickly the eye movement training targets will appear and disappear during eye movement training.
Once you tap start the book will begin (unless you opted to do only counting quizzes or eye movement training) and read to the student. Depending on the story, the student will be presented with counting questions either throughout, or at the end of the story. Once the story and quiz are completed the eye movement training will begin. At this point the student should try and track the objects on the screen with their eyes only and try to call out the objects as they appear while maintaining as much accuracy as possible. If the student is struggling to maintain accuracy attempt to turn down the speed within the settings. Afterwards the student may choose to practice again or go back to the library page and choose another story.